WHITELIST OPEN

2222 SKULLS
ON ROBINHOOD

Hand-placed pixel skulls, one locked base character, eleven layered trait systems. No filler, no AI upscales — every skull is drawn on a 32×32 grid.

2222Supply
RH CHAINNetwork
TBAMint price
2222WL spots
The collection

One skull. Eleven layers.

Every SkullHood shares the exact same base character — the same boxy cranium, the same nose, the same shoulders. What changes is everything drawn on top: skull tone, socket shape, eye glow, jaw, face marks, outfit, scarf, eyewear, headwear and what's hanging off the jaw. Traits are weighted, and impossible combinations are filtered out before render, so no token wastes a rare trait behind an opaque visor.

Step 01

Complete every task

All three are required and all three are verified against the snapshot before allowlist addresses are written on-chain. Skipping one voids the entry.

Step 02

Submit your application

@
Letters, numbers and underscores. No links, no spaces.
Robinhood Chain (EVM) address. This is the address that gets the WL spot.
Open your own reply on the pinned post → Share → Copy link.

One entry per X account and per wallet. Duplicates are rejected automatically.

You're on the list

Your application is recorded. Snapshots run before the mint — keep every task completed until then.

Share on X

Sharing is optional and doesn't affect your entry.

Answers

FAQ

How many whitelist spots are there?

The number is capped and announced on X. Applying does not guarantee a spot — entries are filtered against the snapshot and duplicates, bots and empty accounts are removed before the allowlist is finalised.

Which chain is this on?

Robinhood Chain. Use a standard EVM wallet address starting with 0x.

Can I change my wallet after submitting?

No. Each X account can submit once and each wallet can be used once, so double-check the address before you hit submit.

What happens if I unfollow or delete my comment?

The entry is voided. Snapshots are taken after applications close, not when you submit, so every task has to stay completed.

Are the skulls generated by AI?

No. Each trait layer is hand-placed pixel by pixel on a 32×32 grid, then composited by a deterministic engine with weighted rarity and compatibility rules.